diff --git a/.obsidian/workspace.json b/.obsidian/workspace.json index 8d22727..06d9f3f 100644 --- a/.obsidian/workspace.json +++ b/.obsidian/workspace.json @@ -34,9 +34,23 @@ "icon": "lucide-file", "title": "Euk" } + }, + { + "id": "92ced0f5fc1a6d02", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "Robin.md", + "mode": "source", + "source": false + }, + "icon": "lucide-file", + "title": "Robin" + } } ], - "currentTab": 1 + "currentTab": 2 } ], "direction": "vertical" @@ -184,10 +198,11 @@ "obsidian-git:Open Git source control": false } }, - "active": "7de5ad1e26896da9", + "active": "92ced0f5fc1a6d02", "lastOpenFiles": [ - "5 - People/Lukas Legner.md", "Euk.md", + "Robin.md", + "5 - People/Lukas Legner.md", "temporary.md", "5 - People/Insa Sangs.md", "Computer Science Education.md", diff --git a/Robin.md b/Robin.md new file mode 100644 index 0000000..b5fa953 --- /dev/null +++ b/Robin.md @@ -0,0 +1,66 @@ +--- +aliases: +language: English +created: 2025-08-16 +summary: Robin character in the Smash Ultimate game +tags: + - resource + - game +--- + + +### Neutral +- starts first 10s without levin sword, therefore try to be defensive at the beginning +- condition them to jump, then counter with fair as they do - if they adapt too well, mix up the thunder skill charge +- don“t use arcfire in neutral +- arcthunder is a good shield poke + +Against Rushdown: +- Whiff punish +- Unsafe on shield +- Projectile Trap with 3rd B + +Against Zoners: +- thoron to punish charging over distance + +Against Reflect/Absorb: +- Condition/Bait with charge cancel +- Use command grabs when landing + +Against Grapplers: +- 2nd B + +### Advantage +- you can use arcfire +- dsmash +- use neutral-B to cover landings on platform +- when there is free time, replenish the levin sword + +### Ledgetrap & Edgeguarding +- use arcfire at ledge + - people will sniff out flame timing and try jumping over it +- dsmash covers roll, getup attack and normal getup when standing at the outer corner of a platform at ledge +- mixup: run off and throw arcfire against ledge +- run off and reverse B then jump to aerial + +### Grabs +- 0-10% dthrow --> utilt +- afterwards dthrow --> nair + +### Combos +- levin fair --> levin fair --> levin nair + - or bronzhe fair --> bronze nair +- Arcfire --> Arcfire --> Bair +- Thunder --> da +- 0% arcthunder --> jump thunder --> levin nair +- landing levin uair --> levin uair +- 10% discard -> arcfire -> fair -> nair + +- Interesting: 0% arcfire -> footstool -> read roll right arcfire -> ... + +### Kill confirms +- 60% arcfire --> arcfire --> usmash/uair +- 60% arcfire -> bair +- 70% reverse sourspot levin uair --> levin bair +- 60% arcthunder -> bair +- 60% (mid distance) discard --> thoron \ No newline at end of file