obsidian-vault/Smash Ultimate Robin.md

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---
aliases:
language: English
created: 2025-08-16
summary: Robin character in the Smash Ultimate game
tags:
- resource
- game
---
### Neutral
- starts first 10s without levin sword, therefore try to be defensive at the beginning
- condition them to jump, then counter with fair as they do - if they adapt too well, mix up the thunder skill charge
- don´t use arcfire in neutral
- arcthunder is a good shield poke
Against Rushdown:
- Whiff punish
- Unsafe on shield
- Projectile Trap with 3rd B
Against Zoners:
- thoron to punish charging over distance
Against Reflect/Absorb:
- Condition/Bait with charge cancel
- Use command grabs when landing
Against Grapplers:
- 2nd B
### Advantage
- you can use arcfire
- dsmash
- use neutral-B to cover landings on platform
- when there is free time, replenish the levin sword
### Ledgetrap & Edgeguarding
- use arcfire at ledge
- people will sniff out flame timing and try jumping over it
- dsmash covers roll, getup attack and normal getup when standing at the outer corner of a platform at ledge
- mixup: run off and throw arcfire against ledge
- run off and reverse B then jump to aerial
### Grabs
- 0-10% dthrow --> utilt
- afterwards dthrow --> nair
### Combos
- levin fair --> levin fair --> levin nair
- or bronzhe fair --> bronze nair
- Arcfire --> Arcfire --> Bair
- Thunder --> da
- 0% arcthunder --> jump thunder --> levin nair
- landing levin uair --> levin uair
- 10% discard -> arcfire -> fair -> nair
- Interesting: 0% arcfire -> footstool -> read roll right arcfire -> ...
### Kill confirms
- 60% arcfire --> arcfire --> usmash/uair
- 60% arcfire -> bair
- 70% reverse sourspot levin uair --> levin bair
- 60% arcthunder -> bair
- 60% (mid distance) discard --> thoron